Figures of the book "Discovery - Explore behaviour using examples"
Chapter 1 - What is BDD?
Figure 1 - Agile mini-waterfall
Figure 2 - Scenarios link requirements to software
Figure 3 - The TDD cycle
Figure 4 - The BDD cycle
Gutter "things"
Figure 5 - BDD practices
Chapter 2 - Structured conversation
Figure 6 - Story card on the table
Figure 7 - The first example card
Figure 8 - State diagram of pizza process
Figure 9 - The corrected example card (changes underlined)
Figure 10 - First rule in the example map
Figure 11 - The second example card
Figure 12 - A counter example and a question
Figure 13 - The third example card
Figure 14 - The final example map
Chapter 3 - What is an example?
Figure 15 - Anatomy of an example
Figure 16 - Address change rule
Figure 17 - Order states
Figure 18 - Examples for the address change rule
Figure 19 - Positive example of the order state rule
Figure 20 - Positive example of the valid address rule
Chapter 4 - Who does what and when
Figure 21 - High level BDD approach
Figure 22 - Tasks and activities in the BDD approach
Figure 23 - Example map in Google Sheets
Figure 24 - Example map in mind map form
Figure 25 - Example map in a form of hierarchical notes